brilliance.
The whole "music IS the gameplay" thing is not used enough in games.
Aplitude, DDR, Guitar Hero, Frequency, Musical Lantern. There's so few despite the fact that these sort of games are so addicting and engaging. Its fun to play to music, just like how cartoons are more fun when synced to music.
So I'm playing this and having a good ol fun time, and I notice a review where a guy talked about uploading music to this thing and how great it was and I'm like "wha?"
How on earth? I assume the mp3's are temporarily stored on a server somewhere or something. Either way its a clever little addition that really gives this replay value coming out the wazoo.
The graphics in this arent great, but you drew them, you didnt trace them, or use sprites.
I started off by putting in "Supernova" by Dragonland which sent all the block smashing against the ceiling since its such a loud song. Same goes with Craig Armstrong's epic "Escape" music.
Afterwards I stuck in some A[hex Twin, which, as expected made the blocks fly up and down in the most bizarre ways imaginable.
I then tried a few tracks from the Super Mario movie soundtrack, the Baron Munchausen soundtrack. Some Ween, some Smash Mouth.
It really is very addicting.
It'd be neat if there were other modes of gamplay, like shooting down rockets that fly out of a bunker in tune to the music using a crossair or something along those lines. Or hell, a whole sidescrolling adventure game where the world and enemies are carved out by whatever track of music happens to be playing.
Either way, this is the most creative flash game I've seen in a while. Good show, I gave it a hearty 5.